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- Newsgroups: rec.games.programmer,comp.lang.c,comp.lang.c++,rec.games.corewar,comp.ai.games,comp.programming.contests
- Subject: Re: Richard's C++Robots Server -- Monthly Post
- Date: 5 Apr 1996 02:51:19 GMT
- Organization: City Univ. of NY
- Message-ID: <4k21r7$tsf@news.cuny.edu>
- References: <4jrjk3$nth@mandolin.qnet.com>
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-
- In article <4jrjk3$nth@mandolin.qnet.com>, rognlie@lute.gcr.com (Richard W. Rognlie) says:
- >
- >Richard's C++Robots Server Monthly Posting
- >
- >A generic Play-By-eMail Server has been set up at pbmserv@vtsu.prc.com. It
- >currently supports a variety of games. This month's new games are:
- > Chess, Quickchess and Dots-and-Boxes
- >
- >Of particular interest to this forum is C++Robots.
- >
- >Game supported are:
- >
- > Abalone Andantino Ataxx & Hexxagon Backgammon
- > C++Robots Chess & Quickchess Connect4 Connect4x4
- > Connexxions Dots-and-Boxes Firetop Mountain Gomoku
- > Hex Jungle Lines-of-Action Neutron
- > Oddthello Othello Pente & Keryo-Pente Phutball
- > Plotto Quadrature Qubic Renju
- > Rings Score4 Spangles Survival
- > Susan Tanbo, Tanbo3D & Hexbo Terrace
- > Trax & StdTrax Tug-of-War Twixt
- >
- >To get more information send mail to pbmserv@vtsu.prc.com with 'help' as the
- >subject line. Or connect to my WWW page at:
- > http://coyote.vtsu.prc.com:8080/~pbmserv
- >
- >Games Currently Supported
- >
- >Abalone
- >
- > On a hexagonal board (radius 5) two to six players have armies of
- > marbles. Players take turns "pushing" 1, 2 or 3 linearly connected
- > marbles, attempting to push their opponents' marbles off the board.
- >
- >Andantino (Copyright (c) 1995 David Smith)
- >
- > The players take turns attaching pieces of their color to two or more
- > other pieces (in a hex-like lattice) in an attempt to form a line of 5
- > or more pieces of their color in a straight line, or to fully enclose
- > a group of one or more opponents pieces.
- >
- >Ataxx
- >
- > On a 7x7 board, the two players of ataxx fight to controll a majority
- > of the board via growth and jumps that flip opponents pieces to their
- > color.
- >
- >Hexxagon
- >
- > Ataxx played on a hexagonal board of radius 5.
- >
- >
- >Backgammon
- >
- > A classic.
- >
- >C++Robots (Copyright (c) 1994 Richard Rognlie)
- >
- > An ongoing "King of the Hill" (KotH) tournament in which players
- > use the C++ language to create a control program for a robot. Your
- > robot then fights each of the other robots "on the hill". If you
- > do well enough, your robot will "make the hill", bumping the lowest
- > robot from the hill.
- >
- > Robots have the ability to scan for opponents, fire a cannon, move,
- > and determine current position and status.
- >
- > Conceptually based on C-Robots written for the IBM PC by Tom Pointdexter.
- >
- >Chess & QuickChess
- >
- > Another classic. Chess via eMail.
- >
- > QuickChess is Chess played on a 5x6 board. No castling or en passant
- > capture.
- >
- >Connect4
- >
- > On a 7x6 board, two players alternate dropping their pieces from the top
- > of the board, down a column, attempting to form four in a row.
- >
- >Connect4x4
- >
- > On an 8x8 board, two players alternate inserting their pieces from the
- > edges of the board, across a row or up/down a column, attempting to form
- > four in a row.
- >
- >Connexxions (Copyright David Gale)
- >
- > On a 13x13 board, players take turns connecting posts of their color
- > in an attempt to connect their sides of the board the board while
- > preventing your opponent from doing the same.
- >
- >Dots and Boxes
- >
- > On a 7x7 board, players take turns connecting the dots to form boxes.
- >
- >Firetop Mountain
- >
- > On an imaginary hilltop, two players conduct a sorcerer's duel. The
- > two opponents perform magical gestures with their hands to create
- > their supernatural weapons - spells. Some spells are so potent as to
- > be able to blind a man, call forth terrifying creatures, or even kill
- > the unfortunate victim instantly. Consequently, each wizard must rely
- > on his own cunning to be able to time enough defensive spells to avoid
- > the brunt of his adversary's attack, yet deliver sufficient offensive
- > spells of his own to crack the magical armour of his opponent, and
- > kill the wizard outright.
- >
- >Gomoku
- >
- > On a 15x15 board, the two players of gomoku try to be the first
- > to create a line of 5 or more stones in a row of their color.
- >
- >Hex
- >
- > On a 11x11 diamond board, players take turns placing stones of
- > their color on the board. The object is to connect your sides of
- > the board while preventing your opponent from doing the same.
- >
- >Jungle
- >
- > Jungle is sort of a cross between Chinese chess and Stratego. It's
- > popular in China as a children's "stepping-stone" to Chinese chess.
- > It's also an interesting game in its own right.
- >
- >Lines-of-Action
- >
- > The object of the game is to move all your pieces into a configuration
- > where they are in a single group connected horizontal, vertically, or
- > diagonally. Pieces may move horizontally, vertically, or diagonally,
- > but they must move exactly the number of spaces as there are pieces
- > on the row they are moving in. You may not jump over opponent's
- > pieces, nor may you land on your own piece. If you land on an
- > opponent's piece, it is captured and removed from the game.
- >
- >Neutron (Copyright (c) 1978 Charles Wetherell)
- >
- > On a 5x5 board, the two players of neutron fight to either move the
- > neutron to their back row or trap it so the opponent cannot move it.
- >
- > The winner is the player who is able to trap the neutron or gets the
- > neutron to his or her own back row. It does not matter if it is your
- > opponent who moves the neutron to your back row -- you still win.
- >
- >Oddthello
- >
- > On a dynamic hexagonal lattice, two players play othello with no 8x8
- > limitation...
- >
- >Othello (Copyright (c) 1973,1990 Pressman Toy Co.)
- >
- > On a 8x8 board, the two players of othello fight to control the majority
- > of the board by outflanking and flipping their opponents pieces.
- >
- >Pente
- >
- > On a 19x19 board, the two players of pente try to be the first
- > to create a line of 5 or more stones in a row of their color *or*
- > try to capture 5 pairs of their opponents stones. You capture
- > a pair of stones any time you sandwich the stones between a
- > pair of your stones.
- >
- >Keryo-Pente
- >
- > On a 19x19 board, the two players of keryo-pente try to be the first
- > to create a line of 5 or more stones in a row of their color *or*
- > try to capture 15 of their opponents' stones. You may capture
- > 2 or 3 opponents' stones any time you sandwich the stones between
- > a pair of your stones.
- >
- >
- >Philosopher's Football
- >
- > On a 19x19 board, players take turns either adding men to the field, or
- > moving the football. The football moves by jumping lines of adjacent
- > men (and removing them from the board). The object is to move the
- > football to (or past) your goal line.
- >
- >Plotto (Copyright (c) 1995 David Smith)
- >
- > The players take turns placing one hex shaped piece in turn onto an open
- > space (no board). Pieces are numbered either 1, 2, 3 or 4 and you may
- > play a piece of any number at each turn. The object is to place a pair
- > of pieces with your number in a straight line with two pieces in
- > between.
- >
- >Quadrature (Copyright (c) 1996 Mark Steere)
- >
- > Starting on opposite sides of an 11 by 11 board, players take turns
- > moving their checkers a single space forward, diagonally forward or
- > sideways. Quadrature employs a unique aggressive maneuver called
- > "squaring". To "square" your opponent, you move to form a rectangle
- > on the board with four checkers: three of your own checkers and one
- > enemy checker. Upon doing this you "convert" the enemy checker to
- > one of your own, by removing it from the board and replacing it with
- > one of your surplus off-board checkers.
- >
- >Qubic
- >
- > On a 4x4x4 grid, two players alternate placing their pieces, attempting
- > to form four in a row in any direction.
- >
- >Renju
- >
- > On a 15x15 board, the two players of renju try to be the first
- > to create a line of 5 stones in a row of their color.
- >
- >Rings (Copyright (c) 1995 Stephen Linhart)
- >
- > On an unusual hexagonal board, the players of Rings, place pieces on
- > the board in an attempt to convert other pieces to their color and to
- > control the more rings than any other player.
- >
- >Score4
- >
- > On a 4x4 grid of pegs, two players alternate dropping their pieces from
- > the top of a peg, down a column, attempting to form four in a row in any
- > direction.
- >
- >Spangles (Copyright (c) 1995 David Smith)
- >
- > The two players of Spangles take turns adding triangular pieces of
- > their color to the board in an attempt to create a 4 piece triangle
- > with their pieces as the three corner pieces.
- >
- >Survival (Copyright (c) 1995 David Smith)
- >
- > Survival is played on a hexagonal board made up of 19 numbered hexagons.
- > Two players take turns placing pieces on the board with the "arrow" of
- > the piece dictating the direction in which the next piece played by that
- > player must be played. The first player who can not move loses the game.
- >
- >Susan (Copyright (c) 1995 Stephen Linhart)
- >
- > On a hexagonal board (radius 5) two players take turns placing or
- > moving a marble in an attempt to completely surround a opponent's
- > marble with any combination of marbles.
- >
- >Tanbo & Tanbo3D & Hexbo (Copyright (c) 1995 Mark Steere)
- >
- > Played on a Go board, Tanbo crudely models a system of plant roots. Roots
- > which are growing, competing for space, and dying. In beginner play, the
- > roots grow much as the roots in a garden. Over time, the roots become
- > shrewd and calculating.
- >
- > To win, a player must eliminate all eight of his opponent's roots. One
- > player will always win. It's impossible to repeat a board configuration
- > in Tanbo. Therefore a game cannot result in a draw.
- >
- > Tanbo3D extends the game of Tanbo into three dimensions.
- >
- > Hexbo is Tanbo played on a hexagonal board.
- >
- >Terrace (Copyright (c) 1995 by Siler/Siler Ventures. All Rights Reserved)
- >
- > Terrace is played on an 8x8 board consisting of 16 'L' shaped terraces.
- > Two corners of the board are "High" and the other corners are "Low".
- > Each player has pieces of 4 sizes ('A', 'B', 'C' and 'D'). 'A' pieces are
- > the smallest, 'D' pieces are the largest. 'T' pieces are the same size as
- > 'A' pieces and are each player's "key" piece.
- >
- > The object of the game is to capture your opponent's "T" or move your "T"
- > to the lowest square on your opponent's side of the board.
- >
- >Trax & StdTrax (Copyright (c) 1983 David Smith)
- >
- > Trax is a game played with square tiles. Each tile is identical
- > to all other tiles, one side has a white line connecting opposite
- > edges and a black line connecting the other edges, and the other
- > side has a white line connecting 2 adjacent edges and a black line
- > connecting the other edges.
- >
- > The object of the game is to create a loop of your color while
- > preventing your opponent from doing the same. An alternate winning
- > condition is to create a line extending from one edge of the board
- > to the opposite edge of the board when the board is at least 8
- > tiles wide (or tall).
- >
- > StdTrax limits the board to an 8x8 area. Normal Trax allows to board
- > to grow to whatever size is necessary. Normal Trax is also known as
- > SuperTrax.
- >
- >Tug-of-War
- >
- > Up to four players take turns placing "bids". High bidder gets 1
- > goal point from each other player. First player to take an average
- > of 5 points from each other player wins.
- >
- >TwixT (Copyright (c) Avalon Hill)
- >
- > On a 24x24 board, players take turns placing pegs of their color
- > on the board. Any time a peg is placed a "knight's move" from
- > another peg of the same color, a strut is placed, connecting them.
- > A strut can not cross over (through) another strut. The object is
- > to connect your sides of the board while preventing your opponent
- > from doing the same.
- >
- >--
- > /\/\/\ | Richard Rognlie / Pr. Computer Analyst / PRC Inc. / McLean, VA
- > / \ \ \ | E-Mail: rrognlie@qnet.com rrognlie@vtsu.prc.com
- > \ / / / | Phone: (Home) (703) 361-4764 (Office) (703) 556-2458
- > \/\/\/ | (Fax) (703) 556-1174
-